
["Clockwork Wings"]
	# Boost velocity multiplier
	# 
	# Default: 1.0
	# Range: 0.0 ~ 1000.0
	CLOCKWORK_WINGS_BOOST_VELOCITY = 1.0
	# Default flying sink force
	# 
	# Default: 0.004225
	# Range: 0.0 ~ 1000.0
	CLOCKWORK_WINGS_DEFAULT_SINK = 0.004225
	# Boost cooldown ticks
	# 
	# Default: 60
	# Range: 0 ~ 1000
	CLOCKWORK_WINGS_BOOST_COOLDOWN_TICKS = 60
	# Default durability
	# 
	# Default: 320
	# Range: 0 ~ 100000
	CLOCKWORK_WINGS_DEFAULT_DURABILITY = 320
	# Default velocity reduction multiplier. This is multiplied each tick, so even high values can stop the entity
	# 
	# Default: 0.97725
	# Range: 0.0 ~ 1000.0
	CLOCKWORK_WINGS_DEFAULT_VELOCITY = 0.97725

[Dragonfly]
	# Default health
	# 
	# Default: 20.0
	# Range: 0.0 ~ 1000.0
	DRAGONFLY_DEFAULT_HEALTH = 20.0
	# Default walking speed
	# 
	# Default: 0.20000000298023224
	# Range: 0.0 ~ 1000.0
	DRAGONFLY_DEFAULT_WALKING_SPEED = 0.20000000298023224
	# Default flying speed
	# 
	# Default: 0.6499999761581421
	# Range: 0.0 ~ 1000.0
	DRAGONFLY_DEFAULT_FLYING_SPEED = 0.6499999761581421
	# Broken Dragonfly natural spawn rules in the format (weight, minCount, maxCount, biomes/tags). Biomes use their id (like
	# minecraft:jungle), biome tags are prefixed with # (like #minecraft:is_forest). Set the weight to 0 to disable natural
	# spawning
	# 
	# Default: 30, 1, 1, minecraft:jungle, minecraft:old_growth_spruce_taiga, minecraft:old_growth_pine_taiga
	# 
	# [!] Requires game restart to take effect.
	BROKEN_DRAGONFLY_SPAWN = "30, 1, 1, minecraft:jungle, minecraft:old_growth_spruce_taiga, minecraft:old_growth_pine_taiga"
	# How much health does the clockwork gear restore
	# 
	# Default: 3.0
	# Range: 0.0 ~ 1000.0
	CLOCKWORK_GEAR_HEAL_AMOUNT = 3.0

["Clockwork Drill"]
	# Number of clockwork gears needed to repair the drill once it has broken
	# 
	# Default: 1
	# Range: 1 ~ 100
	DRILL_CLOCKWORK_GEAR_AMOUNT = 1
	# Number of blocks mined until the drill breaks
	# 
	# Default: 128
	# Range: 1 ~ 10000
	DRILL_BLOCKS_UNTIL_BROKEN = 128

["Clockwork Crossbows"]
	# Barrel Crossbow durability. Each fired arrow costs 1 and each firework costs 3, like the vanilla crossbow. Set to 0 for
	# an unbreakable crossbow
	# 
	# Default: 465
	# Range: 0 ~ 100000
	BARREL_CROSSBOW_DEFAULT_DURABILITY = 465
	# Scope Crossbow durability. Each fired arrow costs 1 and each firework costs 3, like the vanilla crossbow. Set to 0 for an
	# unbreakable crossbow
	# 
	# Default: 465
	# Range: 0 ~ 100000
	SCOPE_CROSSBOW_DEFAULT_DURABILITY = 465

["Clockwork Flamethrower"]
	# Usage seconds per blaze powder used
	# 
	# Default: 60
	# Range: 1 ~ 100000
	FLAMETHROWER_USAGE_SECONDS_PER_POWDER = 60
	# Default durability
	# 
	# Default: 300
	# Range: 0 ~ 100000
	FLAMETHROWER_DEFAULT_DURABILITY = 300

